#author("2023-01-11T23:58:05+09:00","default:irrp","irrp")
#author("2023-01-25T19:02:27+09:00","default:irrp","irrp")
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#contents


*¥²¡¼¥à°ìÈÌ [#l1091f51]
-[[¡ÚPython / Pyxel¡ÛWeb¤ÇÍ·¤Ù¤ÆSNS¤Ë¶¦Í­¤Ç¤­¤ë¡¤¥ì¥È¥í¥²¡¼¥à¤òºî¤Ã¤Æ¤ß¤¿¡¥ - Qiita>https://qiita.com/rwatanab1999/items/d5c0bb876f0b44cac2f0]] 2022.11

-[[¥²¡¼¥à³«È¯¤Ç»È¤¨¤ë¥ª¡¼¥×¥ó¥½¡¼¥¹¥½¥Õ¥È¥¦¥§¥¢¸Ä¿ÍŪ¤Þ¤È¤á - Qiita>https://qiita.com/dollbibliotheca/items/7f16d373c8f005a35060]] 2022.10

-[[¥²¡¼¥à¥×¥í¥°¥é¥ß¥ó¥°¥Ñ¥¿¡¼¥ó¤Ç¥³¡¼¥É¤ò¥ì¥Ù¥ë¥¢¥Ã¥×¤µ¤»¤è¤¦ | Unity Blog>https://blog.unity.com/ja/games/level-up-your-code-with-game-programming-patterns]] 2022.10

-[[¥²¡¼¥à³«È¯¼Ô¤«¤é¸«¤¿ PlayStation¤Î¥ä¥Ð¤µ¡ÃEIKI`¡Ãnote>https://note.com/eiki_okuma/n/n1e6790377d4b]] 2022.9

-[[¡Ø¥¨¥ë¥Ç¥ó¥ê¥ó¥°¡Ù¤Î¹­Âç¤Ê¥ª¡¼¥×¥ó¥Õ¥£¡¼¥ë¥É¤ËÇ÷¤ë¥»¥Ã¥·¥ç¥ó¤ò¥ì¥Ý¡¼¥È¡ÚCEDEC2022¡Û>https://news.denfaminicogamer.jp/kikakuthetower/220825m]] 2022.8

-[[Building Pong in Your Terminal: Part One - Earthly Blog>https://earthly.dev/blog/pongo/]] 2022.7
--[[Building Pong in Your Terminal: Part Two - Earthly Blog>https://earthly.dev/blog/pong-part2/]] 2022.8

-[[¸ÅŵŪ¥²¡¼¥à¥ë¡¼¥×¤«¤éECS¥¢¡¼¥­¥Æ¥¯¥Á¥ã¤Þ¤Ç>https://zenn.dev/rita0222/articles/c22a8367e31b4d5f4eeb]] 2020

-[[Çúȯ¤Ç¹Å¤¤ÃÏÌ̤¬¤¨¤°¤ì¤¿ÍͤÊÀפòºî¤ë¤è - Qiita>https://qiita.com/ijiVFX/items/66c29070c23a2f99d38b]] 2021.12
--Houdini

-[[¡ÎCEDEC 2021¡Ï¥Õ¥é¥ó¥¹¿Í³«È¯¼Ô¤¬¡¤ÆüËܤΥ²¡¼¥à¶È³¦¤Î¾ï¼±¤ò»Â¤ë¡£¡ÖÆüËܤÇÀ¤³¦µ¬ÌϤζ¥ÁèÎϤΤ¢¤ë¥²¡¼¥à³«È¯¤Ï²Äǽ¤Ê¤Î¤«¡©¡×Ä°¹Ö¥ì¥Ý¡¼¥È>https://www.4gamer.net/games/999/G999905/20210826081/]] 2021.8
--¿·¤·¤¤¥Ä¡¼¥ë¤òÇ㤦¤À¤±¤Ç¸úΨ¤¬¾å¤¬¤Ã¤Æ»þ´Ö¤òÀáÌó¤Ç¤­¤ë¤Î¤Ë¡¤Èó¸úΨ¤Êµì·¿¥Ä¡¼¥ë¤ò±ä¡¹¤È»È¤¤Â³¤±¤Æ»þ´Ö¤ò̵Â̤ˤ¹¤ë¤È¤¤¤Ã¤¿¤è¤¦¤Ë¡¤»þ´Ö¤Ï´õ¾¯¤Ç¤Ï¤Ê¤¯°Â²Á¤Ê¤â¤Î¤È¤ß¤Ê¤µ¤ì¤ë¡£
--¤Ê¤ó¤È¤«¥×¥í¥¸¥§¥¯¥È¤¬½ª¤ï¤Ã¤Æ»ö¸åʬÀϤò¤Þ¤È¤á¤Æ¤â¡¤¤Û¤«¤Î¥Á¡¼¥à¤¬¤³¤ì¤òÆɤळ¤È¤Ï¤Ê¤¤¡£¤Ä¤Þ¤ê¾¼Ô¤Î²á¤Á¤«¤é³Ø¤Ü¤¦¤È¤·¤Ê¤¤¤Î¤Ç¡¤Æ±¤¸¼ºÇÔ¤¬·«¤êÊÖ¤µ¤ì¤Æ²þÁ±¤·¤Ê¤¤¡£
--ÆüËܤǤϡ¤¡Ö»Å»ö¤ò¤·¤Ä¤Ä³Ø¤Ö¡×¤È¤¤¤¦¸Å¤¤¹Í¤¨Êý¤¬ÄÌÍѤ·¤Æ¤ª¤ê¡¤¼Ò°÷¤¬¿·¤¿¤Êµ»½Ñ¤ò³Ø¤Ö¤¿¤á¤Î¥×¥í¥°¥é¥à¤ä»þ´Ö¤òÍÑ°Õ¤·¤Ê¤¤¡£
--¥²¡¼¥à¶È³¦¤ÎµëÎÁ¤¬Îɤ¯¤Ê¤¤¤È¤¤¤¦¤Î¤ÏÀ¤³¦¶¦Ä̤η¹¸þ¤À¤¬¡¤¤Ê¤«¤Ç¤â¤È¤¯¤ËÆüËܤΥ²¡¼¥à¶È³¦¤ÏµëÎÁ¤¬°Â¤¤¡£¤³¤ì¤Ç¤Ï¡Ö¹¥¤­¤Ê»Å»ö¤ò³¤±¤ë¤«¡¤¤½¤ì¤È¤â²È²¤òÍܤ¦¤¿¤á¤Ëž¿¦¤¹¤ë¤«¡×¤ÈǺ¤ó¤Àͭǽ¤Ê¿Íºà¤¬Â¾¶È³¦¤Øή½Ð¤·¤Æ¤·¤Þ¤¦¡£
--¸¦µæ¤Ë·È¤ï¤ë¿Í¤Ï³«È¯Â¦¤Î»Å»ö¤Ë¤¢¤Þ¤ê¶½Ì£¤ò»ý¤¿¤º¡¤¤»¤Ã¤«¤¯¸¦µæ¤·¤¿À®²Ì¤ò¥²¡¼¥à¤Ë±þÍѤ·¤Æ¤¤¤¯¤È¤¤¤¦Åý¹ç¥Õ¥§¡¼¥º¤¬Â¸ºß¤·¤Ê¤¤¡£·ë²Ì¤È¤·¤Æ¡Ö¥Ç¥â¤Ï¥«¥Ã¥³¥¤¥¤¤¬¡¤¥²¡¼¥à¤Ë³è¤«¤µ¤ì¤ë¤³¤È¤¬¤Ê¤¤¡×
--±Ñ¸ì¤Ç½ñ¤«¤ì¤¿µ»½Ñ¥É¥­¥å¥á¥ó¥È¤âÎã³°¤Ç¤Ï¤Ê¤¯¡¤ºÇ¿·¤Î¾ðÊó¤òÆÀ¤ë¤Î¤¬ÃÙ¤ì¤ë¡£¤Þ¤¿¡¤°Ûʸ²½¤Ç»Å»ö¤ò¤·¤¿·Ð¸³¤¬¾¯¤Ê¤¯¡¤Â¾¹ñ¤Î½Ð¿È¼Ô¤ò¸Û¤¦¤³¤È¤ËÀѶËŪ¤Ç¤Ê¤¤¡£¤½¤Î·ë²Ì¡Ö¹Ô´Ö¤ò»¡¤¹¤ë¡×¡Ö¶õµ¤¤òÆɤà¡×¤È¤¤¤Ã¤¿ÆüËÜŪ¾ï¼±¤Ë´·¤ì¡¤³¤³°¤Ç¤Ï½ç±þ¤·¤Å¤é¤¯¤Ê¤ë¡£¼«Ê¬Ã£¤Î¾ï¼±¤òÈãȽŪ¤ÊÌܤǸ«¤¿¤³¤È¤¬¤Ê¤¯¡¤°Û¤Ê¤ëʸ²½¤Ë¿¨¤ì¤ëµ¡²ñ¤â¾¯¤Ê¤¤¤ï¤±¤Ç¡¤¤³¤Î¤³¤È¤¬¥¯¥ê¥¨¥¤¥Æ¥£¥Ó¥Æ¥£¤ä¥¤¥Î¥Ù¡¼¥·¥ç¥ó¤òÀ©Ì󤹤ëÍ×°ø


-[[Python Coding for Minecraft>https://www.instructables.com/Python-coding-for-Minecraft/]] 2021.8

-https://godotengine.org/ 2020.4
--Godot is completely free and open-source under the very permissive MIT license. 

-[[[½ñɾ] "¥²¡¼¥à&¥â¥À¥óJavaScriptʸˡ¤Ç2Çܳڤ·¤¤" ¥°¥é¥Õ¥£¥Ã¥¯¥¹¥×¥í¥°¥é¥ß¥ó¥°ÆþÌç>https://qiita.com/minghai/items/7654e319e74f186db493]] 2020.1

-[[Software Library: MS-DOS Games>https://archive.org/details/softwarelibrary_msdos_games?tab=collection]] 2019.10

-[[¥²¡¼¥à¥Ü¡¼¥¤¥¨¥ß¥å¥ì¡¼¥¿¤òGo¸À¸ì¤Ç½ñ¤¤¤¿>https://blog.bokuweb.me/entry/gopher-boy]] 2019.8

-https://devkitpro.org/
--provider of homebrew toolchains for Nintendo wii, gamecube, ds, gba, gamepark gp32 and Nintendo Switch.

-[[¤½¤Î¤Þ¤Þ¤ÎJavaScript¤ò»È¤Ã¤¿¥Ö¥í¥Ã¥¯¤¯¤º¤·¥²¡¼¥à>https://developer.mozilla.org/ja/docs/Games/Workflows/2D_Breakout_game_pure_JavaScript]]

-[[¥½¡¼¥·¥ã¥ë¥²¡¼¥à±¿±ÄÃϹö>http://d.hatena.ne.jp/yaneurao/20130917]] 2013.9.17

-[[Gameboy Programming Manual>http://ja.scribd.com/doc/39999184/GameBoy-Programming-Manual]] 2013.7.29

-[[Åö¤¿¤êȽÄꥼ¥í ¥²¡¼¥à¶È³¦³Æ¼Ò·è»»¤Þ¤È¤á - 2012ǯ½©>http://siusiu.blog.shinobi.jp/Entry/545/]] 2012.11.26

-[[25 ºÐ¤¯¤é¤¤¤Î¥²¡¼¥à¥×¥í¥°¥é¥Þ¤Î¿Í¤¬¤ä¤ëAdobe AIR ¤ò»È¤Ã¤¿Èæ³ÓŪ¿¿¤ÃÅö¤Ê¥²¡¼¥à³«È¯>http://www.tatsuya-koyama.com/4.0/html/tknotes/article/game_programming/mrwarp_making.html]] 2012.10.26

-[[JavaScript¤Ç½ñ¤«¤ì¤¿Pacman>http://shaunew.github.com/Pac-Man/]] 2012.9.2

-[[websocket + HTML5(canvas)¤Ç¤Î¥²¡¼¥à³«È¯(¥Ü¥ó¥Ð¡¼¥Þ¥óÉ÷) >http://blog.happyelements.co.jp/2012/08/websocket-html5canvasnodejscreatejs.html]] 2012.8.25

-[[The End of Indie Game Development on Android>http://polyclefsoftware.blogspot.jp/2012/07/end-of-indie-game-development-on.html?m=1]] 2012.7.9

-[[MASSIVE>http://ja.wikipedia.org/wiki/MASSIVE]]
--http://www.massivesoftware.com/

-[[Á°ÅÄ¥Ö¥í¥Ã¥¯¤Ê¤é¾®³ØÀ¸¤Ç¤â90Éäǥ²¡¼¥à¥×¥í¥°¥é¥ß¥ó¥°¤¬½ÐÍè¤ë!?>http://wise9.jp/archives/7773]] 2012.7.25

-[[Angry Birds¤ÎHTML5ÈǤˤâ»È¤ï¤ì¤¿¡ÖPlayN¡×ÆþÌç>http://www.atmarkit.co.jp/fsmart/articles/playn01/01.html]] 2012.6.27

-[[¡ÚAI¡ÛMario AI CompetitionÆ°¤«¤·¤Æ¤ß¤¿>http://noa1105.seesaa.net/article/253909623.html]] 2012.6.25

-[[¥¸¥ã¥ó¥ëÊÌ¥²¡¼¥à¤Îºî¤êÊý¤È¥¢¥ë¥´¥ê¥º¥à>http://d.hatena.ne.jp/seikenn/20090627/1246028707]]
-[[£¹³ä¤¬¤ªÂ¢Æþ¤ê¤¹¤ë¸Ä¿Í¥²¡¼¥à¡¢´°À®¤µ¤»¤ëÈë·í¤Ï>http://www.inside-games.jp/news/350/35072.html]] 2009.5.3
-[[Game Programming Wiki:http://gpwiki.org/]]

-http://www.nscripter.com/
--NScript:¥¢¥É¥Ù¥ó¥Á¥ã¡¼¥²¡¼¥àÍÑ¥¹¥¯¥ê¥×¥È¡©

-http://www.gamasutra.com/


*Unity [#yba74d33]
-[[Unity¸ø¼°¤«¤é¤ÎUI ³«È¯¤Ë´Ø¤¹¤ëµæ¶Ë¤Î¥¬¥¤¥É¤È¥µ¥ó¥×¥ë¥×¥í¥¸¥§¥¯¥È¤¬Ìµ½þ¸ø³«¡ª¡ÚUnity¡Û¡ÚuGUI¡Û¡ÚUI Toolkit¡Û - (:3[kan¤Î¥á¥âÄ¢]>https://kan-kikuchi.hatenablog.com/entry/User_interface_design_and_implementation_in_Unity]] 2023.1
--[[¤¹¤Ù¤Æ¤¬¤³¤³¤Ë¡§Unity ¤Î UI ³«È¯¤Ë´Ø¤¹¤ëµæ¶Ë¤Î¥¬¥¤¥É | Unity Blog>https://blog.unity.com/ja/games/ultimate-guide-to-creating-ui-interfaces]] 2023.1

-[[Unity¤Î¥ª¥Ö¥¸¥§¥¯¥È¤Ç´Ø¿ô¥°¥é¥Õ¤òÉÁ²è¤·¤Æ¤ß¤¿ - ¥Æ¥³¥Æ¥Ã¥¯³«È¯¼Ô¥Ö¥í¥°>https://tec.tecotec.co.jp/entry/2022/12/11/000000]] 2022.12

-[[Unity¥×¥í¥°¥é¥ß¥ó¥°¥Ñ¥¿¡¼¥ó12¼ï¤ò¸ø¼°¥Ç¥â¤«¤éÆɤ߼è¤ë - Qiita>https://qiita.com/KyoheiOkawa/items/17bbd352671c8e5f1944]] 2022.10

-[[Unity¤È¤Ï¡©¤½¤ÎÆÃħ¤È¥Ó¥¸¥Í¥¹¥·¡¼¥ó¤Ç¤Î³èÍÑ»öÎã¤ò¾Ò²ð>https://www.techfirm.co.jp/blog/unity]] 2022.8

-[[¡Ú̵ÎÁ¸ø³«¡Û¼ÒÆ⸦½¤½ñÀÒ¡ØUnity ¥Ñ¥Õ¥©¡¼¥Þ¥ó¥¹¥Á¥å¡¼¥Ë¥ó¥°¥Ð¥¤¥Ö¥ë¡Ù¤ÎPDF¸ø³«&¥ª¡¼¥×¥ó¥½¡¼¥¹²½¤·¤Þ¤·¤¿¡ª | CyberAgent Developers Blog>https://developers.cyberagent.co.jp/blog/archives/37085/]] 2022.8

-[[Animating Sprites with a Sprite Sheet in Unity | by Christopher Adams | Aug, 2022 | Level Up Coding>https://levelup.gitconnected.com/animating-sprites-with-a-sprite-sheet-in-unity-920ce21af865]] 2022.8

-[[Unity¤ÇήÂÎ¥·¥ß¥å¥ì¡¼¥·¥ç¥ó¤³¤È¤Ï¤¸¤á – ³ô¼°²ñ¼Ò¥í¥¸¥«¥ë¥Ó¡¼¥È>https://logicalbeat.jp/blog/11019/]] 2022.6

-[[GitHub - IndieVisualLab/UnityGraphicsProgrammingSeries: ½ñÀÒ¡ÖUnity Graphics Programming¡×¥·¥ê¡¼¥º¤ÎPDF¥³¥ì¥¯¥·¥ç¥ó>https://github.com/IndieVisualLab/UnityGraphicsProgrammingSeries]] 2020

-[[¡ÚUnity¡Û¥ï¥¤¥ä¡¼¥Õ¥ì¡¼¥à¥·¥§¡¼¥À¡¼ - Qiita>https://qiita.com/masamin/items/142b99f139635d19341a]] 2022.6

-[[¡ÚUnity¡Û¥·¥§¡¼¥À¡¼¤Ç¤Ò¤Ó¤òÆþ¤ì¤ë¡Î¤½¤Î1¡§¥Õ¥é¥°¥á¥ó¥È¥·¥§¡¼¥À¡¼ÊÔ¡Ï - Qiita>https://qiita.com/masamin/items/6e2d2b9e7ff5bb373460]] 2022.5

-[[Unity¤Ç¥¹¥é¥¤¥à¤òºî¤í¤¦¡ª - Qiita>https://qiita.com/yuyu0127/items/6976c2be84875610b310]] 2021.12

-[[UnityÆþÌç (Á´26²ó) >http://dotinstall.com/lessons/basic_unity]] 2013.8.16

-[[¡ÚUnity¡ÛÁǿͤ¬7Æü´Ö¥¯¥½¥²¡¼¤òºî¤ê³¤±¤Æ¤ï¤«¤Ã¤¿¤³¤È>http://uinyan.com/unity_7days_kusoge_challenge/]] 2013.8.7

-[[Unity3D¤Î¥²¡¼¥à¤Îºî¤êÊý¹ÖºÂ>http://unity3d-study.seesaa.net/]] 2012.11.15

-[[¡Ú´°Á´¿Þ²ò¡ÛĶ½é¿´¼Ô¤Ç¤âÂç¾æÉס£ÏÃÂê¤Î¥²¡¼¥à¥¨¥ó¥¸¥ó¡ÖUnity¡×¤Ç¤Î3D¥²¡¼¥àºîÀ®ÆþÌç>http://www.4gamer.net/games/032/G003263/20111210004/]] 2011.12


* Unreal Engine [#yba08eb9]
-[[[UE5] UE5¤ÇWorld Position Offset¤ò»È¤Ã¤¿¤È¤­¤Ë±Æ¤¬»Ä¤ë¸½¾Ý¤Ë¤Ä¤¤¤Æ¡Ã³ô¼°²ñ¼Ò¥Ò¥¹¥È¥ê¥¢>https://historia.co.jp/archives/32085/]] 2023.1

-[[¥Þ¥ó¥¬¤Ç»È¤¦¡ª½é¤á¤Æ¤Î Unreal Engine¡ÚUE4 Manga Anime Illustration Dive Online¡Û | ¥É¥¯¥»¥ë>https://www.docswell.com/s/EpicGamesJapan/56J4EK-UE4_MAIDO2022_Manga]] 2022.2

-[[¡ÚUE5¡ÛUE5¤ÎChaos Destruction¤ò²þ¤á¤Æ¿¨¤Ã¤Æ¤ß¤¿ – ³ô¼°²ñ¼Ò¥í¥¸¥«¥ë¥Ó¡¼¥È>https://logicalbeat.jp/blog/11044/]] 2023.1

-[[Unreal Engine5¤ÇÊÀ¼Ò¸ø¼°¥­¥ã¥é¤Î3D¥â¥Ç¥ë(VRM)¤òÁàºî¤Ç¤­¤ë¤è¤¦¤Ë¤·¤Æ¤ß¤¿ | DevelopersIO>https://dev.classmethod.jp/articles/unreal-engine5-methoko-control/]] 2022.11

-[[¡ÚUE4¡Û²¶¡¢AI¤Ë¤Ê¤ë - Qiita>https://qiita.com/Miyayan/items/a038bd4bd0384fdd334c]] 2022.10

-[[¡Ú»ñÎÁ¸ø³«¡Û¡Ö¤³¤Î²Æ¡¢Unreal Engine 5¤ò³Ð¤¨¤è¤¦¡ª¡× ¥¼¥í¤«¤éUE½¬ÆÀ¤Þ¤Ç¤ÎÆ»¤Î¤ê¤ò¼¨¤·¤¿¹Ö±éÆ°²è¡¦¥¹¥é¥¤¥É¡¦Ãå¼ê½ç¥Á¥§¥Ã¥¯¥ê¥¹¥È¤ò¸ø³«¡ª¡Ã³ô¼°²ñ¼Ò¥Ò¥¹¥È¥ê¥¢>https://historia.co.jp/archives/28846/]] 2022.7
-[[¡ÚUE5¡ÛNiagara¤òÉü½¬¤·¤Æ¤ß¤ëĶ´ðÁÃÊÔ­¡ | ORENDA>https://orenda.co.jp/blog/2516/]] 2022.4
-[[¡ÚUE5¡ÛNiagara¤òÉü½¬¤·¤Æ¤ß¤ëĶ´ðÁÃÊÔ­¢ | ORENDA>https://orenda.co.jp/blog/2519/]] 2022.4
-[[¡ÚUE5¡ÛNiagara¤òÉü½¬¤·¤Æ¤ß¤ëĶ´ðÁÃÊÔ? | ORENDA>https://orenda.co.jp/blog/2516/]] 2022.4
-[[¡ÚUE5¡ÛNiagara¤òÉü½¬¤·¤Æ¤ß¤ëĶ´ðÁÃÊÔ? | ORENDA>https://orenda.co.jp/blog/2519/]] 2022.4
-[[¡Ú¤¤¤¯¤ÄÃΤäƤ롩¡ÛUnreal Engine ÆüËܸìYouTube¥Á¥ã¥ó¥Í¥ë - Qiita>https://qiita.com/O_Y_G/items/8895962ecef411d0ebd9]] 2022.1
-[[Unreal ¥ª¥ó¥é¥¤¥ó¥é¡¼¥Ë¥ó¥° ¥ê¥¹¥È - Qiita>https://qiita.com/O_Y_G/items/4b9971f775a41f63f41f]] 2022.1
-[[´°Á´¿Þ²ò¡¤Ìµ½þÇÛÉÛ¤ÎUnrealEngine 3³«È¯¥­¥Ã¥È¤Ç3D¥²¡¼¥à¤òºî¤Ã¤Æ¤ß¤è¤¦>http://www.4gamer.net/games/032/G003263/20091212002/]] 2009.12.28


*Quake/Doom [#k76cf0ce]
-[[John Carmack: Doom, Quake, VR, AGI, Programming, Video Games, and Rockets | Lex Fridman Podcast #309 - YouTube>https://www.youtube.com/watch?v=I845O57ZSy4]] 2022.8

-[[id-Software / Quake-III-Arena source code>https://github.com/id-Software/Quake-III-Arena]]

-[[Quake 3 Source Code Review>http://fabiensanglard.net/quake3/index.php]] 2012.7.1

-[[Doom3 Source Code Review>http://fabiensanglard.net/doom3/index.php]] 2012.6.8


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